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1. Qf6+- * [01 A 01] |
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1. Qd5+- * [01 A 05] |
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1... Qb2-+ * [01 A 07] |
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1. Re4!? Rxe4 2. Qxg5 Old annotations ended here with +-. In modern Fritz-times however you see that black forces a draw.... using white's back rank!? Nachdem das Beispiel schon als 1 - 0 gespeichert war, zeigte Fritz ueberraschend Remis an, Weiss leidet an einer... Grundlinienschwaeche 2... Re1+ 3. Bf1 Ne3 4. h3 Rxf1+ 5. Kh2 Rf2+ 6. Kh1 Rf1+= * [01 A 10] |
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1... Rc5 * [01 A 11] |
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1. Qxa7 1. Rxd7?! is not enough 1... Rxd7!-/+ (1... Nxa4? 2. Rxd8+ Bf8 3. Ne5) 1... Rxa7 1... Rxd2 2. Rxd2 Rxd2 3. Nxd2+/- white will exploit his aP 1... Nxd1 2. Rxd7 Nxe3 3. fxe3 Rxd7 4. Qxd7 Bf8 5. Ne5 1... Bd6 2. Qxd7! Rxd7 3. Rxb2 Rd8 (3... Qf6 4. Rbd2) 4. Rbd2 Qf6 5. Bg5+- 2. Rxd8+ Bf8 3. Bxc5 h6 4. Rxf8+ Kh7 5. Rdd8 Qb1+ 6. Kh2 Rb7 7. Nh4! * [01 B 03] |
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1. Qg3 Bg4[] 2. Rxd6 2. Qxd6+ Qxd6 3. Rxd6 Rc8 when the position is at best unclear, if not worse for white 2... Nd3! protecting f4 2... Qxc4? now black is overwhelmed on the dark squares 3. Qf4 Ke8?! 4. Qh6+- 3. Bxd3 Qc1+ 4. Bf1 Rc8 5. h3 Qxf1+ black shows some imagination, but this doesn't change the outcome of the game 6. Kh2 Qc1 7. hxg4 hxg4 8. Qxg4 Qh6+ 9. Kg3 Rc3+ 10. f3+- * [01 D 09] |
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